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1. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Allow the anchoring of a POS for self if a character is in a player corporation.
- by Jace Bowen - at 2013.12.18 21:03:00
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2. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Above all caveat emptor: buyer beware. I agree with all the people that have said "tell the newbs buy orders are not guaranteed." Secondly, reputation matters. That's why people buy stuff from Amazon.com, Newegg, and the guy you don't know on eB...
- by Jace Bowen - at 2013.11.22 19:21:00
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3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add a "jump freighter" that has a specialized assembled ships bay.
- by Jace Bowen - at 2013.11.22 17:54:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add a pod bay to carriers, allowing people to hitch a ride.
- by Jace Bowen - at 2013.11.22 17:52:00
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5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile Camera Platforms. Once anchored, you can switch your "camera drones" to see what the mobile camera sees/hears. It would be great for watching gates/wormholes.
- by Jace Bowen - at 2013.11.19 19:13:00
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Allow tractor beams to tractor other ships, for good or ill.
- by Jace Bowen - at 2013.11.19 03:49:00
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7. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Introduce an Improvised Explosive Device that does AoE damage, uses cargohold space as fitting resource, and is permanently attached to a hull. For bonus fun, make it appear like a cargohold of robotics to cargo scanners.
- by Jace Bowen - at 2013.11.19 03:19:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Introduce a module that allows a ship to drag sentry drones along with it, but limit the speed.
- by Jace Bowen - at 2013.11.06 19:48:00
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9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Change "keep at range" to include a direction as well as a distance.
- by Jace Bowen - at 2013.10.05 19:03:00
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10. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Add an external, customizable command console app for your touchscreen tablet. Require players to wear Star Trek costumes to use the app.
- by Jace Bowen - at 2013.10.05 18:56:00
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11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Let us hack offline towers and make them our own. Even in High Sec without a wardec. Salvage rights.
- by Jace Bowen - at 2013.10.05 18:53:00
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12. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Introduce guns that can be anchored independently of a POS.
- by Jace Bowen - at 2013.10.05 18:52:00
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13. Sticky:EVE Online: Inferno - Issues thread - in EVE Information Portal [original thread]
The Inventory is TOO Unified. If you open up any kind of inventory window in a POS, it queries all the POS modules with storage within at least 30 km, even though it won't let you access anything past 3km. This causes inventory lag EVERY time you...
- by Jace Bowen - at 2012.05.23 05:32:00
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14. Improved Drone Interface - in Player Features and Ideas Discussion [original thread]
One of the worst parts of the UI is the drone interface window. First of all, you can't see the shield/armor/hull status of drones in your drone bay. Second, in order to see the shield/armor/hull status of your deployed drones you have to expand t...
- by Jace Bowen - at 2012.05.22 18:51:00
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